

The modifier type which appears most frequently (and therefor can be added with itself before multiplying against base Movement Speeds) is the " Increase All Movement Speed" modifier. As a general rule of thumb, all modifiers of the same type are added together first, before taking effect, and modifiers of separate types remain separate multiplying against each other (as seen in the previous bullet point). Not all multipliers apply this same way, however.For example, a further modifier of -10% of -20% of a player's default Movement Speed would be shown as " x0.9 (x0.8) (1)". Additionally, some Movement Speeds may be a result of another multiplier being applied with an already present multiplier.For example, a modifier of -20% on a player's default Movement Speed would be shown as " x0.8 (1)". Any Movement Speed that is a result of an applied multiplier is indicated by a multiplier next to a base Movement Speed.The initial default Movement Speed is indicated in the tables below as the bracketed number " (1)".Īny alternate Movement Speeds either come in the form of a multiplier applied to an already defined Movement Speed, or a completely separate, newly defined Movement Speed. It therefore represents a Movement Speed of 100 %.Īpplying this reference to the two most common Killer varieties, most Killers have a Movement Speed of either 110 % or 115 % relative to Survivors.ĭefining Separate Movement Speeds & ModifiersĪll Killers & Survivors, have at least one default Movement Speed (or velocity) defined. Multiplying any value listed in this Article by a factor of 3 should provide a sufficient approximation.įor the purposes of this Article, a Survivor's default running speed of 4.0 m/s is considered to be the base reference point for all other Movement Speeds. Killers, with few exceptions, have one of 2 base Movement speeds, either 4.4 m/s or 4.6 m/s.ĭead by Daylight is made in Unreal Engine, which uses metric units for defining nearly everything, including a player's rate of Movement Speed.Īll values in this Article, unless specifically stated otherwise, are in m/s (metres per second).Īs a reference & comparison for the imperial system, 1 m/s is equivalent to 3.28084 ft/s (feet per second).

Survivors share the same base (running) Movement speed amongst each other of 4.0 m/s. This Article serves as a compendium of all known default Movement speeds, as well as modifiers to it from various Unlockables. Movement speed is a core Game Mechanic in Dead by Daylight and greatly influences the gameplay in the Trials.

1.3 Defining Separate Movement Speeds & Modifiers.
